Especially in lenghty RPGs, the absence of such can be a dealbreaker as we don’t Always have the available time to play for hours on end. What also stood out to me is the perfect save-system for portable games: almost every action saves the game so you can continue without losing any progress. You can’t make an RPG anymore without including a card game these days… It’s especially challenging in the beginning of the game when your cards don’t quite match up with the ones your opponents have, but by beating them you unlock powerful cards representing one of the game’s many characters. You can travel the world and challenge many different NPCs to a turn based card game in which you have to beat down the opponents life total to zero. The last one is perhaps the most interesting to me, as a fan of collectible card games. This is probably its biggest strength: variety. ^Above: Using Velvets Freeze attack in combat or in the Puzzle Quest like minigame where you’ll be forced to play advanced Bejeweled against some Dwarves (and their snowman leader named John Snow – I kid you not!) Luckily it’s not the only type of gameplay you’ll encounter, as you’ll often be forced to play minigames of some sort and most of these even incorporate some way for your characters to use their (charged) special attack. The directional movement feels unresponsive and the action button is too small, this combined with the inherent problem that your fingers obscure part of the screen makes for a less than ideal experience and makes me recommend playing it on PC if you can. Personally I miss having the variance that this brought to the main gameplay and it really doesn’t help that the touch-controls on the mobile devices are conceived poorly. While the first Evoland was a mix between a Zelda-like action RPG and a oldschool Final Fantasy-type Turn Based Combat RPG, Evoland 2 has cut the latter and has chosen to focus only on the hack & slash gameplay. It wasn’t rare for me to stop playing and just listen to the background music for some time, thinking “Well, this sounds familiar. It’s not just the visuals that’ll make you nostalgic, the soundtrack is clearly influenced by popular RPGs as well. The game wears its influences on its sleeve and isn’t afraid to boast about them. You’ll see Captain America’s shield hanging in a weapon shop, an upside down McDonalds sign on the outside of a restaurent or NES from earthbound casually walking around in a village. Perhaps what I enjoy most in the game are the various references to popular media. Can you spot all the other Videogame character references?
0 Comments
Leave a Reply. |